﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using l1cs.server.model.Instance;
using l1cs.server.serverpackets;

namespace l1cs.server.clientpackets
{
    public class C_FixWeaponList : ClientBasePacket
    {
        private const String _C_FIX_WEAPON_LIST = "[C] C_FixWeaponList";
        private static Logger _log = Logger.getLogger( typeof( C_FixWeaponList ).FullName );

        public C_FixWeaponList( byte[] abyte0, ClientThread clientthread )
            : base( abyte0 )
        {
            L1PcInstance pc = clientthread.getActiveChar();
            pc.sendPackets( new S_FixWeaponList( pc ) );
        }

        override
        public String getType()
        {
            return _C_FIX_WEAPON_LIST;
        }
    }
}